![]() KitGuru Says: Everwild is still on the way, but it sounds like it is going to take a lot longer than anticipated. If all of this proves to be true, then it is unlikely that we see Everwild in action or at a major Xbox event any time soon. The initial reveal trailer for Everwild did not give us any gameplay details and as it turns out, the team was “struggling to define a clear direction” for the game, in part due to a decision to not include any combat. In response to the report, Everwild executive producer, Louise O'Connor, confirmed some of the claims, such as the fact that Mayles is now Creative Director on the project, but did not confirm the reboot or targeted release window. People familiar with the game's development said that the game has been “restarted from scratch” and now, the studio is targeting a 2024 release window, although it could slip further. According to sources speaking with VGC, Everwild's new creative director is none other than Rare veteran, Gregg Mayles, and the game is now being rebooted. Late last year, Rare creative director, Simon Woodroffe, left the company and as a result, the Everwild team was shaken up a bit. With Xbox and Bethesdas E3 2021 Showcase coming to a close yesterday, it is time to talk about the questions it didnt manage to answer. As it turns out, it looks like Everwild has been rebooted and is restarting development. Curiously, Rare's next game, Everwild, was missing despite being announced back in 2019. Polygon has reached out to Microsoft for comment on VGC’s report, and we’ll update this article with any information we receive.Xbox really doubled down on new first-party game announcements during E3 this year, with new trailers for Starfield, Halo Infinite, Redfall, The Outer Worlds 2 and more. we have an idea we feel really passionate about, and we think there’s something special.” We’ll have plenty to say in the future on that, but. “We’re still playing around with gameplay ideas. “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out,” Duncan told Polygon. ![]() ![]() With the new context of these reports from VGC and GamesBeat, we have a sense of just how early things were back then - and are today, now that Rare has rebooted the project. Duncan’s comments characterized the game as being in a nascent, embryonic stage of development. It’s worth looking back now on Polygon’s interview with Rare studio head Craig Duncan from July 2020, just prior to the debut of the most recent Everwild trailer. Xbox Series X and Xbox Game Studios’ plan for the next generation Xbox and Bethesda at E3 2021: The 20 biggest announcements (and a mini fridge) “The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.” “Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger,” O’Connor said in the statement. ![]() Everwild executive producer Louise O’Connor confirmed the appointment in a statement to VGC. Gregg Mayles - who has worked at Rare for more than three decades, and is the studio’s most senior employee on the creative side, according to VGC - has been tapped as creative director for the ongoing reboot, VGC reports. Xbox fans wondering why Rare’s Everwild didn’t show up at Sunday’s E3 showcase now have an answer: The studio has “completely rebooted” the open-world adventure game under a new creative director, and its release is multiple years away, reports Video Games Chronicle.Ĭiting sources with knowledge of Everwild’s development, VGC reports that Rare has undertaken “a complete overhaul of the game’s design and direction” following the departure last fall of its previous creative director, Simon Woodroffe. Initially a big deal in 2019, Rares Everwild has gone missing - purportedly because of changes to the team and the studios design philosophy. ![]()
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