![]() ![]() Unique to Khaldun are the puzzle locks found on the treasure chests. (Default: Ctrl Shift in KR) Run don't walk, to the sealed chamber. If not, activate your object handles, and double click that. This will show its location behind the wall. Shortcut: The second switch can be activated without using the first, by using the "circle of transparency" found on your UI. You will be transported to a matching pattern elsewhere inside the dungeon. Exit from this area is by walking across one of the patterns on the floor. Inside the sealed room Zealots of Khaldun reside. Long enough (perhaps) for you to make your way there. Far away a wall section of the sealed area will raise. Once the second switch is activated, you will hear a rumble. (See map.) You will have to move very quickly to catch the second switch. This will cause a far away stone to raise, and reveal switch 2. You will find yourself in a short passage. The first switch is through a secret entrance, in a central room. Entrance to this area is by finding 2 hidden levers, located some distance away. There is a multi room area sealed by walls in the dungeon. So you cannot even park a resser outside the dungeon. ![]() So be prepared to go through the headaches of ressing at a shrine, and then walking all the way back to the entrance of Khaldun to rejoin your mates. As of the time of this writing, once you zone out as a GHOST you are randomly teleported to a shrine. It also restricts the resurrection abilities of all characters. Khaldun and its surrounding areas do not allow the use of recalls, gates, sacred journeys, or any teleportation type spells. The complete story can be read at: Journals of Khaldun. Other parts of the diaries can be found on their corpses, if you are fortunate enough to dispatch them before they dispatch you. Bits and pieces of their writings can be found littered on the floor of the dungeon. Three of the four leaders of the expedition kept a journal of this ordeal. All of them cursed to wander the great halls of Khaldun forever. so many swings, cleaving a mountain of decaying flesh.'Īnd so they fell, the four that began this journey, as well as their workers. My arm aches, I'v taken to the sword as my bow seems to do little good. Always more, with the red fire gleaming in their eyes. the blood never stops flowing, like a river through the bloated corpses of the dead. Grimmoch Drummel wrote in the final days: Barricades were built and the entrance blocked off. Much like the wind swept echoes that moved through the winding tunnels. Strange monsters attacked and then departed. Once inside the main antechamber, things slowly began to decay. The four explorers: Tavara Sewel, Morg Bergen, Grimmoch Drummel, and Lysander Gathenwale, along with a large group of hired help,dug and scraped their way into the enormous tomb. It was said that his Zealots sealed themselves within the tomb upon their masters death. It was the goal of four explorers to discover the secrets of the lost tomb of Khal Ankur. The Story of Khaldun is the story of a lost expedition. ![]()
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